With our charity stream coming up in TWO DAYS, we figured we would answer a few questions about it.



In case you missed all our announcements, Mega Man for Mega PAWS is a charity stream we're doing Sunday August 6th at Noon. We'll be playing through all 6 Mega Man games for the NES and the first one to finish all 6 is declared the winner. During our race we'll have a button where you can donate to the Philadelphia Animal Welfare Society (PAWS) to benefit a no-kill shelter that helps get homeless pets adopted and provided low-cost spaying and neutering to pet guardians. They are a verified non-profit and all your donations go towards helping animals.




The games are going to be played in order.

Don't expect some crazy speedrunning tricks. We're banning glitching the game to get farther (though naturally-occurring, accidental glitches will be excused). No cheats as well. And no turbo controller.

No bathroom breaks. If you have to pause the game to use the bathroom, everyone else still plays.

We have to watch the endings. This is a good chance to get a bathroom break.

We'll schedule a meal break midway through. We'll probably broadcast it (if us eating pizza gets us donations, we're down).

Finally if the leader is two games ahead, you can skip to the next game. If Ray happens to be on Mega Man 4 while Nikki is on Mega Man 2, she can automatically skip to 3.

Anything else you would like to see, let us know!

-Metallic Joe-



Mega Man. The Blue Bomber. Rockman. Known by many names, the series of era-defining games that is one of the staples of Capcom's company portfolio is absolutely timeless. With the Blue Bomber about to turn 30 and a charity stream featuring the Mega one's six NES adventures played consecutively, it seemed like a good idea to look back at how this amazing series came about.

The original Mega Man made it's way to US shores on December 17, 1987 and was actually Capcom's first Nintendo-only development and not an arcade port. The design team consisted of all of six people and Akira Kitamura directed the project. While it wasn't a commercial success, it was well reviewed and the design team was proud enough to commit to a sequel.

Capcom, however, wouldn't let them abandon their projects to work on a sequel to a game that wasn't a smash hit by any means. They agreed to green light the project granted it didn't interfere with anything else the design team was programming. According to Mega Man co-creator Kenji Inafune, Working on [Mega Man 2] marked my second year at this, and I even got to mentor a 'new kid', which opened up a whole new world of stress for me." The hard work paid off as Mega Man 2 became the series' iconic standard and introduced things like the password system, E-tanks (which restored the player's health) the standard Health and Weapon Health icons, 8 robot masters, and extra platform "weapons". Mega Man 2 saw the light of day December 24, 1988.

After Mega Man 2, and due to differences in opinion with Capcom brass, Akira Kitamura left the company before Mega Man 3 was in development. Due to the rush to get the game out ahead of any project Kitamura had up his sleeve, Kenji Inafune called this his least favorite Mega Man game to work on. "Inafking" as he was credited in the credits, took the helm of the series at this point and led it into the 90s with the sequels Mega Man 4 and Mega Man 5.

By the time 5 was released, the Super Nintendo was out and pressure was on Capcom to move the franchise to the next generation system. The design team, having more freedom due to the SNES hardware over the NES, designed a natural evolution of the series and one of the best games ever released for the SNES in Mega Man X. At the same time, Capcom developed a sequel to the original series on the NES, with the intention of using it to sell a few more discounted NES top-loader systems. Capcom allowed Nintendo to port it over to North America, and it was released in March 1994, after Mega Man X.

The X series spawned 2 sequels on the SNES, and 3 for the 32-bit PlayStation and Sega Saturn systems. Also Mega Man Soccer, and finally a true sequel to the Mega Man series, Mega Man 7. Mega Man 8 eventually made it's way to the PlayStation and Saturn.

Mega Man also made it's way to the Game Boy with 5 titles featuring most of the robot masters from Mega Man's NES adventures. A Game Gear title also made it's way to the market. In 2008 despite remaining ever popular, Mega Man never made a PlayStation 2 or Xbox appearance. Kenji Inafune, citing the popularity of older titles on downloadable series like the Wii Virtual Console, decided to make a Mega Man title in the old school style. Mega Man 9 was a true testament to this series popularity and the fact that it was majorly successful, as well as sequel Mega Man 10, proved just how timeless the mega Man series is.

It's 2017 and sadly, we haven't seen a new title in a very long time. However, the old games have become a huge favorite among the retrogaming community and the speedrunning community as well. Mega Man For Mega Paws isn't only a charity run, but a testament to how these favorites of ours stood the test of time. We do hope you tune in for that on Sunday.

Large portions of this article were researched on Wikipedia.

-Metallic Joe-



Taking a step back from Mega Man for a second to celebrate the 26th birthday of Genesis classic Streets of Rage (known as Bare Knuckle in Japan)!

Happy Birthday!

Do you have any memories of this great franchise?

-Nikki Tuonela-
 

Episode 24 is now online!


On the latest edition of the 240pClub, we pay tribute to the Blue Bomber on what will be his 30th birthday and cover our upcoming charity event Mega Man for Mega Paws. All things Mega Man, Mega Man X, and yes, even Mega Man Soccer. No password or energy tank required!





In honor of our birthday, we also came up with a list of items you may not know about our Podcast:
  • Our first podcast was actually recorded in two takes. We spliced the best from each take into the podcast. This was also the only podcast recorded twice. Everything else is recorded in one or two takes, with goofs and outtakes edited out as best we could. (You'd be surprised how much we stutter sometimes).
  • We record in Philadelphia. We don't mention this that often because we want any listener from any part of the world to enjoy the podcast like we're sitting in your gaming room with a controller in hand (I should be paid to write this sappy stuff!)
  • We are all present in the same room recording. No Skype sessions.
  • Despite the fact that it sometimes appears we record after a hangover with no planning whatsoever, we do actually, somewhat plan stuff out. We're all the time in Facebook Chat and have named it everything from 240p Club Super Secret Chat to 240p Club vs. The Space Robots. Also real life meetings with no cheesy names.
  • Not all plans go accordingly. Our live recording (Podcast 15) featured two camera meltdowns and required us to edit in photos in the YouTube video. We still got the audio clearly though (albeit with cheesy pop music in the background)
  • We actually listen to our own podcast! Mainly for quality purposes but it makes a good listen while commuting to work!
  • While the 240p Club was planned for months, the first topic, Atari: Game Over, came about as Metallic Joe watched the documentary and pointed out a few things that were actually incorrectly portrayed. We just figured it would make a good podcast. Also the Angry Video Game Nerd Movie parodied this same topic.
  • Shown on our Twitch at one point or another during streaming: many varieties of beer, Shadow (our awesome kitty), Metallic Joe's Password book he had since about the 7th grade, old issues of Nintendo Power, Video Games & Computer Entertainment, and Gamepro, Slurpees, and a pint of Ben & Jerry's Cookie Dough Ice Cream.

    -Metallic Joe-
     


Happy Birthday to US!

On July 21st, 2016 the members of the 240p Club published their first podcast on the Atari: Game Over movie that was available on Netflix. We sat for a recording session about a week prior to publishing the podcast, due to the fact that we're very Do-It-Yourself and basically gave ourselves a crash course in podcast editing. Let's fire up the way back machine and give you all a brief history of our little group.

We've been friends for about 10 years, maybe more. We're all huge retro gaming fans and fairly close to the same age and always discussed doing something like this. Fast forward to the end of 2015. I have this long-time friend that was a avid retro gamer, to the point where he amassed a huge collection from flea market finds and Ebay. We discussed doing a podcast on retrogames.

Fast forward to the beginning of 2016 (we're jumping around a few time frames here). Lord Kuddy and I agreed to start a podcast. We then contacted Nikki to join in. Finally we contacted my friend, who declined to participate (he is a busy guy). July 2016 we all met at the Kawaii Kitty Cafe in Philadelphia and, surrounded by cute kitties, established our podcast! We pulled out a tape recorder and recorded a brief voice test.

We had a lot of goofy ideas for our podcast. One consisted of one of us playing a retro game while the other two gave them the MST3K treatment. We did it in Podcast 1 with Oregon Trail and realized it was a stupid idea. Also I recorded some goofy filler material between topics that needed to be ditched as well. After some experimentation, we finally found a formula that worked and by Podcast 2, we had it all down.

But that day at the Kawaii Kitty Cafe was where it all started. The 240p Club is a year old and we'll make it before long to year 2. 


  
-Metallic Joe-



Lord Kuddy (AKA Ray) has picked up his controller and decided to continue his playthrough of Banjo-Kazooie on our Twitch Channel.

You can tune in live below:

Watch live video from 240pClub on www.twitch.tv

-Lord Kuddy-
 




Episode 23 is now LIVE and can be accessed below.

We published our first podcast exactly one year ago today! On this special edition of the 240p Club, Metallic Joe, Nikki Tuonela, and Lord Kuddy go behind the scenes and talk about our most memorable moments, streams, and podcasts, answer some fan-submitted questions about us, and chat about our upcoming Mega Man for Mega PAWS event happening August 6th and Noon EST. Also Nikki hits us for the 431,782th time :)




Happy birthday to US!! We published our first podcast today in 2016! The 240p Club is One!! Here's to many more years and may more podcasts / streams!

-The 240p Club-




Lord Kuddy takes on classic Nintendo 64 title Banjo-Kazooie in Part 1 of his multi-part blind playthrough of this game that has eluded him beating it as of now. Check out the first part below, and be sure to tune into our Twitch streams to see more of Ray and the rest f the 240pClub take on your favorite games from video gaming past!



-Lord Kuddy-
 


In the beginning of this year, we covered Gamestop's newer retro-gaming resale program that allowed people everywhere to clean their attics and basements of all those old games sitting in storage and turn them into actual money (without having to put the effort of selling them on Ebay). Gamers everywhere have circulated quite a few gems and collectors are frothing at the mouth at the aspect of owning that last missing piece of a hardcore game collection.

Unless of course that copy of Chrono Trigger is faker then a porn star's... um, facial features. Lots of reports are coming in from all around the web of people buying games from Gamestop (and other locations) and spotting a small indicator (usually a label in the wrong spot or even something as mundane as a post-market chipset in the cartridge) that the game is a reproduction and not an original. To be fair, most of these fakes do actually work on an SNES, but spending $120 on a reproduction that's not worth even $3 is making collectors furious.

Buyer beware, more than ever.

-Metallic Joe-
 


I know not everyone's a NIN fan, but Trent Reznor is apparently a fan of retrogaming if Nine Inch Nails' new video is any indication. The song, "Less Than" is an Atari-inspired romp through the lyrics as a glassy-eyed gamer plays on!



Finally done the SOTN Playthrough! If you want to watch all 3 volumes, click on this post and check it out:











-Metallic Joe-


About to play a game I haven't played in quite some time! Time to take on Joe & Mac for the SNES! Join us on our Twitch!

Update: The completed playthrough is BELOW:


-Nikki Tuonela-
 

To celebrate the new anime on Netflix, most of the retro gaming community at about the same time decided to revisit some of the old classics. We at the 240p Club need no excuse to get into the adventures of everyone's favorite vampire hunters, so we'll be playing Symphony of the Night on our Twitch and breaking it into segments. Metallic Joe went through part 1 yesterday, which you can see below.

 

-Metallic Joe-
 


While it's very unclear if this project will even get out of alpha stage, a team of dedicated programmers is making an unauthorized Mega Man Maker using the sprites from the entire run of the NES series. According to the Kotaku article, the fan-made project is in need of Patreon donations to continue development, but is most likely going to be absolutely free. The group even posted a trailer on the Kotaku article to generate interest.

Despite an awesome display, this project may not see the light of day for quite some time, and may possibly be taken down by a DCMA complaint by Capcom before it even gets widespread distribution. We do hope, however, the Mega fans in all of us will get to play around with this editor very soon!

-Metallic Joe-
 
In honor of the brand new Castlevania cartoon that premiered on Netflix this week, we'll be playing some of our favorite titles in the series this week! Starting off, Ray has a surprise for everyone and is playing Kid Dracula for the Famicom and the Game Boy!

Check out the play through below:



-Lord Kuddy-


Netflix has finally debuted the new Castlevania anime series. Compared in the press release to Game of Thrones, the anime features 4 episodes clocking near 23 minutes apiece. It's safe to say we'll be seeing more of this series in the near future.

-Metallic Joe-
240p Club Teams Up with PAWS!

For Immediate Release:
On July 21, 2016, the 240p Club published our first podcast. In honor of our one year anniversary, Metallic Joe, Nikki Tuonela, Lord Kuddy, and John Filoon will team up on August 6, 2017 for a Charity Twitch stream benefiting the Philadelphia Animal Welfare Society (PAWS). We will be playing all six Mega Man games for the NES in order and racing to the finish. A donation box will be available on our Twitch page. All proceeds will go to PAWS!

What is the 240p Club?
The 240p Club is a dedicated Podcast / Twitch channel that focuses on retro games exclusively. We've covered such topics as the Atari / E.T. Landfill, the NES Classic and the SNES Classic, and numerous games of yesteryear including Streets of Rage vs. Final Fight, Top RPGs of All Time, and a special 30th birthday podcast dedicated to The Legend of Zelda.

We've also streamed many NES, SNES, and Genesis titles on our Twitch channel under the names NES Midnight Madness, SNES Midnight Madness, and Midnight Megadrive Madness.

More information is available at www.240club.com

What is PAWS?
PAWS is a 501(c)3 non-profit organization dedicated to saving Philadelphia’s homeless, abandoned, and unwanted animals. PAWS is the city’s largest rescue partner and operates two high-volume, low-cost clinics serving pet owners and rescue organizations that lack access to affordable basic veterinary care. Through its three no-kill shelters and foster care network, PAWS finds loving homes for thousands of animals each year. PAWS is working to make Philadelphia a no-kill city where every healthy and treatable pet is guaranteed a home.
Every year in Philadelphia, nearly 22,000 homeless, abandoned, and unwanted dogs and cats enter the city’s animal control shelter. Nearly a quarter of them – over 4,000 pets – never make it back out alive. PAWS is committed to reducing that number, and to leading Philadelphia toward becoming a no-kill city. We do so through comprehensive rescue and prevention efforts: pulling at-risk animals out of the city’s shelter and placing them in loving adoptive and foster homes, and providing low- or no-cost veterinary services and spay/neuter surgery to disadvantaged pet owners, enabling pets to remain as cherished family members rather than face abandonment and preventing the birth of unwanted litters.



More information on PAWS can be found at their site www.phillypaws.org



Why did the 240p Club Choose PAWS?
On July 2nd, 2016 the members of what would become the 240p Club met at the Kawaii Kitty Cafe in Philadelphia to discuss the new project, while having a tea and being surrounded by adoptable kitties! Kawaii Kitty Cafe works with PAWS to find these cats homes. As the 240p Club was started around cats, and the fact that we're all avid animal lovers, a charity stream to honor PAWS and their efforts was a very logical decision.

What Can I Do to Help?
Tune in August 6th, 2017 at Noon EST (www.twitch.tv/240pclub) and donate to the shelter! Also spread the word to all animal-loving friends to donate as well to help get a homeless pet a forever home!




Ray's back from Japan! On our latest Podcast, we ask Ray all about his week long trip to Japan and especially about his Famicom and Super Famicom hauls, as well as preview the SNES Classic Mini announced from Nintendo. We'll also chat about the Too Many Games Festival in Oaks, PA and somehow tangent into wrestling discussion. Fire up those AV Cables and join us!

As usual, if you want to listen, you're in luck because the podcast is RIGHT HERE:

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