Sunday blues? What better way to not have to think about Monday than with a NEW PODCAST! Yes, Episode 29 is up. 

Episode 29 of the 240p Club takes us to the world of user-created levels and content for your favorite video games past and present. If you've ever downloaded a user-designed Quake level or even made your own course in Excitebike, we cover it.

Also we dig into Atari record keeping and more specifically the legitamacy of some of the older records on the heels of the scandal involving Todd Rogers.

Finally...don't eat Detergent Pods!

Todd Rogers, a decades-long holder of several alleged video game records, was recently and conclusively found to have fabricated many of them (including his top score on Atari classic Dragster). Just goes to show that in the end, lying and cheating never pays off! What are your thoughts on this?

We will most definitely be covering this on our next podcast among many other topics. Stay tuned!

For the link to the original story, click below:

-Lord Kuddy-

In 1997, Origin Systems Inc. (now owned by Electronic Arts) released a new MMORPG using one of the most popular RPG worlds ever created in Britannia of the Ultima universe. The game was an addicting blast despite being in what felt like a constant state of beta testing flux with each patch.

I think I spent most of my Sophomore and Junior years of high school playing this game at nights and on the weekends. After the game's dungeons and quests became boring, Player Killing spiked in popularity and later on, an established guild system where factions can have wars even in established safe havens such as towns.

Of course it's popularity waned after Everquest came out, then eventually the MMORPG big daddy World of Warcraft.

But, as we all know, a lot of those games of yesteryear never quite go away. A complete fan-run server known as UO Forever made it's debut 5 years ago and was modeled after the earlier years of the game before the expansion sets came out. It also encouraged rapid stat growth so your character would be ready for guild warfare and PvP without having to macro for hours. Also it's free.

It's really breathed new life into a 20 year old game and I'm happy to say I have been playing UO again for the first time in a legit 18 years.

-Metallic Joe-

2017 is in the books and what a wild ride it's been. The big video gaming systems went VR and Ultra 4K HD, while interest in gaming expanded into the e-sport realm. VR made a comeback in grand fashion. Yet, despite the trends towards more powerful technology than ever in gaming, 2017 looks to ultimately belong to some old friends.

All of the recent standards of the modern systems came out with new titles, including Call of Duty and Assassin's Creed. Yet the old school franchises like Street Fighter and Tekken catapulted the e-sport genre straight to the mainstream. Rocket League (what looks like soccer with cars) became the undisputed king of the e-sport games.

Indeed you can turn on your TV in the 1990s and some cable channel at 3 AM would show something video game related. US television channel G4, long since dead, was an early stab at broadcasting games to a wider audience. Video game competitions were nothing new and were actually the basis of a lot of Nintendo legendary players and high scores back in the late 80s and early 90s. Blockbuster Video took over in the mid 1990s. Video game magazines covered it and sometimes you'd see an obscure channel showing something video gaming related. But in 2017, you could turn on primetime ESPN and watch a Street Fighter V Tournament. People claimed video game player as a profession and competition went mainstream. Tekken 7 and Rocket League tournaments soon followed. E-Sports went mainstream.

2017 also belonged to retro gaming. Despite all the acclaim of the big systems, Nintendo's Switch ruled the roost in 2017. Indeed Breath of the Wild was hailed as one of the year's best releases. Super Mario Odyssey soon followed and Switch re-releases of games like Shovel Knight and Super Meat Boy gave Nintendo's newest system a rabid and loyal following. The portability of the system, the price, and the fact that Nintendo takes extreme care in creating their software has given the hottest system trophy easily to the Switch this year.

Nintendo was also taken to task for it's handling of the NES Classic. By making so few at launch and then discontinuing the system, it drove the cost of these systems on the secondary market sky high. And it looked like Nintendo was going to do the same thing to the SNES Classic. However, Nintendo came to their senses and launched en masse the retro system, and promised more NES Classics in the future. By the middle of this year, it should be ridiculously easy to snag one from a regular store and not have to spend a fortune paying someone online for what may or may not be a bootleg.

Retro-styled gaming wasn't limited to just Nintendo systems in 2017, however. Shovel Knight creators Yacht Club Games announced a small crossover level with Battletoads, a new expansion to their money-making franchise, and a Switch port. Words of a sequel, however, may be saved until 2018.

Speaking of sequels, Mega Man has been very quiet this entire decade aside from a few reissues and some Mega Man like games (Mighty No. 9 and 20XX, looking at you). Fans were getting a little peeved that the most the franchise has done was reissue the old games in 2 separate Legacy collections, but Capcom hit us with a bombshell trailer and Mega Man 11 was announced in all it's 2.5D glory. Not to mention the announcement the X series was getting the Legacy reissue treatment as well. The announcement made Mega Man's 30th anniversary (held on modern streaming platform Twitch) way more then just a simple milestone and a "what if" conversation.

Surprise game of the year was Cuphead. A side-scroller designed as a 1920s cartoon, it made it's way to Xbox and PC and became one of the most addicting games released in 2017. Borrowing from classics like Vectorman and Ghosts and Goblins, the retro-styled game featured a wide assortment of boss battles and power-ups that would have felt right at home on a PS1 or Sega Saturn (minus the awesome graphic effects like the grainy video). Also feeling right at home on a retro system was the amazing Sonic Mania, a re-imaging of some Sonic 1-3 levels as well as a host of new ones in a game that was a Genesis Sonic fanatic's dream. Everything you may have felt would be amazing back as a kid playing these games on Genesis was put into this amazing game and retro gamers (and a lot of newer Sonic fanatics in the making) ate it up.

2017 was definitely a banner year for those that love the retro gaming scene. The success of the Nintendo Switch, an amazing batch of retro-styled releases on modern systems, and the success of old franchises like Street Fighter V and Tekken 7 on E-Sport broadcasts prove sometimes the classics make for some of the best gaming out there, and make sure we'll be talking again about retro-styled games in 2018 and long after.

-Metallic Joe-

Happy New years from all of us!!

We here at the 240p Club wish you a Happy Holidays, and may the jolly red guy give you awesome gifts (sort of like these guys)!

-Metallic Joe-

In honor of the 30th anniversary of this RPG classic, Metallic Joe digs in and celebrates Final Fantasy with a playthrough. Part 1 gets us to the Temple of Fiends, into a fight with pirates, and all the way to the Marsh Cave with a Crown in hand! What adventures await us next time?

Check out the video below for the playthrough. As usual, comments welcome!

30 years ago, Square, a fledgling gaming company from Japan, put their faith into a RPG they developed as kind of a last hope to keep afloat. A final attempt to create a classic Famicom game. Hence, Final Fantasy was born. Emerging a few years later in the US, Final Fantasy kicked off a series of games that kept pace with rival RPG series Dragon Warrior (Dragon Quest in Japan) and produced some of the most legendary games on their respective consoles.

240p Club will be digging into this classic during the holidays with a Twitch playthrough soon!

It's December! The Northeast US is getting snow, we can't escape Christmas commercials, and for some reason after channel surfing, I'm watching "The Wizard" while typing this. (Basically a 2 hour NES commercial disguised as a movie). Winter has it's share of fun, though as a dorky 12 year old, unless it was a snowball fight, I spent my time in front of my NES and blasted through a ridiculous amount of 8-bit worlds.

Specifically in December, I had a tradition. I come from what was essentially a working class family. My game collection was decent, but my folks weren't able to lay down hundreds on games come holiday time. I still got games for special occasions, had a video rental store on my block, and managed to make a few temporary trades with friends. Right before Christmas, in anticipation of getting a haul of new games, I'd play all the games I had on hand.

Any game I could get my hands on, I'd play. I'd dig out the old ones. I'd play the ones I borrowed. I'd rent a few. I just played a stack of NES games every December. When my video game collection grew over the years, I'd spend more days out of the month playing NES, Genesis, and SNES games. In order of when I got them (I used to keep track). Eventually, my collection grew pretty big (thanks to used games from FuncoLand, which later became EB Games and now Gamestop). So December has evolved into a big gaming month for me.

These days, I have a horde of retro titles. I don't have the time I used to when I was a kid, but I have a whole lot of games in front of me, and I intend to play a vast majority of them (already dug through a bunch these past 13 days). I will eventually dig through a few I haven't played in ages. Though the tradition has evolved (I do not have the time to play 1000+ games to completion or close to it), I still take the month of December to play just about everything I have time to dig up (mostly stuff I haven't given much thought to in a while).

At any rate, a Holiday tradition is a Holiday tradition, even if the platform has changed. Be thankful for the stuff you have before asking (and hopefully receiving) more and more! Also by digging these games out we get to relive when we acquired them and some memorable times we've played through them.

Of course, this may mean we'll be using Twitch more this month...

-Metallic Joe-

The 240p Club is finally back! On this edition of our podcast, we revisit the beat-'em-up genre of games and dig through the huge pile of awesome titles to pick our staff's Top 10 of all time! After much debate, some badass kung fu, and a visit to Metro City, we finally narrowed it down to 10 series that had a lasting impact on us over the years. These are our Top 10 Beat 'Em Ups of the 240p era.

You can listen to the podcast BELOW or on iTunes / Google.

As usual, if you're listening on iTunes, leave us a review :)

At the Game Awards 2017 last night, Nintendo scored a huge victory with it's Breath of the Wild launch title for the Switch. It was voted game of the year 2017! It also took home the award for Best Game Direction from the same award show.

Meanwhile, Cuphead took home a few awards of it's own, including Best Art Direction, Best Independent Game, and Best Debut Indie Game.

For the complete award results, check out the accompanying Polygon Article!

-Metallic Joe-

I'm late to the party (this song is over two years old by now), but after getting a chance to see the band Psychostick (known for their hilarious viral hit "Beer" and other hilarious metal songs), I found this gem on Youtube.

The song is of course a parody of Heart's "Magic Man" but the video is a tribute to all things NES and the Tempe, Arizona band has used retro gaming images on their merch as well as referenced multiple titles on their other songs ("Adulting" featured Battletoads and Super Mario Bros. 3).

The only question left now is "Where did they find all those awesome posters in such awesome condition?"

-Metallic Joe-

Mega Man had a busy birthday today! In addition to the Mega Man 11 announcement, Capcom also announced Mega Man X and it's sequels would be coming to modern systems in a "Mega Man Legacy" collection. Also all Mega Man Legacy collections (1, 2 and X)  will be ported over to the Nintendo Switch sometime next year!

It appears that 2018 is going to be the year of Mega Man!

-Metallic Joe-

In a star-studded event that featured a live stream of Mega Man's history, Capcom announced to the world they're developing the first new Mega Man game since 2010! Mega Man 11 is a reality, and a trailer is posted below. The trailer, which features gameplay video, was the star of a long day of Mega Man, including guest streamers, a music performance, and everything else Blue Bomber!

If you want to watch any part of the day's festivities, they're available for stream on Capcom's Twitch Page!

Mega Man 11 will be available 4th Quarter 2018 for Xbox One, Playstation 4, Nintendo Switch, and PC.

-Metallic Joe-

Mega Man is officially 30! While the Blue Bomber's debut on the NES and Famicom was met with positive reviews, it was the sequels that shot him into the stratosphere! However the original will always have a special place in most retrogamer's collections!

The 240pClub LOVES this series of games and we dedicated our charity run to playing the entire NES series to honor Mega Man's 30th.

Capcom has plenty of surprises in store for this anniversary date. A live stream is taking over Twitch at Noon, EST ( and Capcom will make an announcement (or 2). Wherever you are out there, dig out your NES and play through a few robot masters. Happy Birthday, Mega Man!

-Metallic Joe-

It has been way too long since we've gotten everyone together for any sort of activity (aside from a nice party but that's not a place to be productive). I'm thrilled to say we'll be meeting today to FINALLY record a new podcast!

We've been playing an absolute ton of retro games during the holiday break, and one genre we've covered quite a bit is Beat 'Em Ups! We've let fists fly and racked our brains (after cracking skulls) enough to put together our second Top 10 list on the 240p Club Podcast!

We pitted Streets of Rage and Final Fight in a Back Alley Brawl in the past, now we bring out the rest of the pack for a Battle Royale and see who rises to the top!! We'll go Facebook live during recording to give you all a preview, then possibly beat up a few baddies on Twitch. As usual, we keep it 8-Bit and 16-Bit!

What Beat 'Em Ups have you played in the past few months?

-Metallic Joe-

If you're a gamer in 2017, chances are you've played a game that offers DLC (Downloadable Content). It's an acceptable fact that any game you play these days will offer something downloadable eventually for a small fee. However, it seems some companies will try to milk you more for every penny you can throw at them for a $69.99 game. When it becomes necessary to spend this cash to keep up with the rest of the online community, it's extortion.

Electronic Arts in the last decade has led the 'paid content' business model. Look at FIFA Ultimate Team and the fact that you'd probably need to spend a ton to compete with the best players. The internet, however, will not let anyone get away with too much extortion, no matter what license is backing a new game.

Star Wars II: Battlefront looks awesome graphic wise. Plus it's a Star Wars game. It's a guaranteed seller, right? EA knows this, so we wind up with of course paid content. The internet, however, voiced it's complaints about the leveling system and the game's requirement of paid content and loot crates in order to enjoy the finer points of the game. Or play for about 6 months straight to reach the same point. EA's extortion of it's gamer base has resulted in such a backlash, the company suspended paid downloads until the whole thing blows over.

This is sadly a common trend in gaming today. Some DLC is actually pretty cool. Instead of being required, you can spend a few bucks and get a whole new section of the game (expansion set). After all, expansion sets have been around for years, and when done right are worth the extra cash. Then there's what EA does and requires you to spend hordes of cash to be good at a game that's going to be replaced with a newer game less than a year later. They're of course not the only company that does this practice, but they're being singled out over just how bad the Battlefront II system was constructed, EA knowing it's going to sell because Star wars is one of the most marketable licenses out there.

And it's up to you, the consumer, to tell them no. Buy another game. Play an older game (I'm playing through some of the SNES Star Wars titles right now). Or spend your money supporting an indy developer. Either way, let EA know this is unacceptable by spending zero on their pay to play schemes.

-Metallic Joe-

I must confess, I've shaved my beard completely off to bring in No Shave November. If you've ever seen our Twitch streams, I usually have it clean shaven anyway, but to bring in No Shave November, I decided to grow it in October so I'd have a head start. If you didn't know, beards itch llike crazy when coming in, until they reached a certain point. Mine was just about to that point. It was finally hacked off with quite a bit of shaving cream and a nice razor.

Why am I mentioning this on a blog about video games? Trust me, it does figure into the 240p Club. The reason me and Ray were growing in our beards was to bring in No Shave November, and for the 240p Club, that meant a game a day on Twitch, trying to get donations from you fine people to go towards Prostate Cancer research. It was going to be a fun month of charity, old games, and insane amounts of content for you fine fans to digest.

Except real life happened. Our Twitch is a team of 3 of us. Ray got himself a new job with a rotating schedule. Nikki got herself reports, exams, and other fine things that go along with a college education. And I'm immersed in every possible overtime shift offered. I'm working 12 hours a day, 6 days a week for the next month to keep all my bills in top shape for the holidays.

Point is, it's extremely hard to play a game a day if both nobody's home to do it and we're all exhausted after our busy days. Therefore it's extremely disappointing that we're unable to do anything for this charity month!

However, we can ask you all to donate at your own leisure to any sort of cancer charity you want to! Together, we'll do some good and play a few awesome games while we're at it!

In the meantime, I need aftershave!

-Metallic Joe-

It's been a while since we've published a new podcast! Real life obligations, etc. However, we finally were able to get together and record another podcast. The topic tonight is "What If?" in video gaming, speculating what would have happened had certain events in video gaming happened differently. For example, "What if the NES did indeed get marketed in the US by Atari?", "What if the Nintendo Playstation came out", and our favorite "What is Genesis actually didn't what Nintendon't?".

Click below to listen from here, or download on iTunes!

You may have noticed we haven't been as active this month! Aside from enjoying all the cooler weather, all of us have been majorly busy doing real life stuff. Ray got himself a new job, Nikki is hard at work on her classes, and I've been busy doing all sorts of overtime and basically a lot of stuff that has kept me far away from working on this project!

Never fear, however, as we do have a load of new content coming to you starting with a new podcast tomorrow! The topic will be on "What If's" in the video gaming world, such as "What if Atari marketed the NES in America", "What if the Nintendo Playstation had actually been released" and my personal favorite, "What if Genesis actually didn't what Nintendon't?"

Tune in tomorrow to listen!

-Metallic Joe-
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